Section Notes
More gear is not always better. This hub matches team roles, room types, and scoring goals before choosing equipment.
Start Here
- Ready or Not Shield Lead Route: The shield leads information and absorbs risk; the rear handles arrests and evidence instead of letting shield solo-clear.
- Ready or Not Four-Officer AI Loadout Roles: An AI team should cover mirror, breach, less-lethal, and fire support roles.
- Ready or Not Armor Choice Guide: Heavy armor adds tolerance but slows tempo; lighter kits need better door discipline.
- Ready or Not Night Vision and Flashlight Setup: Low-light raids need light discipline first; NVG, flashlights, and lasers should not fight each other.
- Ready or Not Rifle vs SMG Choice: Rifles favor long lanes and armor; SMGs favor tight rooms and recoil control.
- Ready or Not When to Bring a Shotgun: Shotguns fit close rooms and breachers, but demand civilian, penetration, and overkill awareness.
- Ready or Not Sidearm and Ammo Management: Sidearms matter when ammo runs low, corners collapse, or less-lethal control fails.
- Ready or Not Optics, Lasers, and Lights: Attachments should match lighting and distance, not copy one setup onto every weapon.
How To Use This Hub
| Problem | Start with |
|---|---|
| First time on a mission | Read the route, then loadout and scoring pages |
| Repeated score drops | Check evidence, reports, and force penalties |
| Co-op confusion | Split shield, breacher, restraint, and evidence roles |
| S-rank attempts | Keep every suspect and civilian properly handled |